The company has collected the apps and games for iPhone, iPad, Mac, Apple TV and Apple Watch that made a difference this year.
This year's selections come with a theme: The apps and games that helped make life easier, healthier and more connected during a year unlike any other in recent history.
"This year, more than ever before, some of our most creative and connected moments happened in apps," said Apple Fellow Phil Schiller. "Around the world, we saw remarkable efforts from so many developers, and these Best of 2020 winners are 15 outstanding examples of that innovation. From helping us stay fit and mindful, to keeping our children's education on track, to helping fight hunger, their impact was meaningful to so many of us."
The iPhone app of the year, Wakeout!, gives you 30-second bursts of movement and exercise tailored to your home, office, car or local park.
Zoom was named Apple's iPad app of the year, which comes as no surprise: The video chat platform grew from 10 million daily meeting participants in December to more than 300 million in April, and became one of the most popular ways to connect with friends, family and colleagues during the pandemic (check out our tips for using Zoom here).
Apple named Disney Plus the Apple TV app of the year, likely in part due to its catalog of family-friendly shows and movies, the addition of a GroupWatch feature, and, I have to imagine, giving us more Baby Yoda with season 2 of The Mandalorian.
The best games of the year chosen by Apple editors -- Genshin Impact for iPhone, Legends of Runeterra for iPad, Disco Elysium for Mac, Dandara Trials of Fear for Apple TV and Sneaky Sasquatch for Apple Arcade -- also reflect themes of virtual connection, learning and exploring new worlds.
For grandparents and relatives who aren't able to visit the children in their lives in person, Caribu is an interactive video chat app that lets you read books, play games and color together virtually to stay connected. Pokemon Go reinvented its popular outdoor gameplay with more at-home experiences, including a virtual GO Fest in July where millions of participants walked an average of 15 km (more than nine miles) each over the course of a weekend. For students whose classrooms moved to their homes, the Explain Everything digital whiteboard app offered a cloud-based collaboration tool so groups of students could continue to work together remotely. The United Nations World Food Programme's ShareTheMeal app made it easy for people to donate to provide food assistance during emergencies worldwide, with more than 87 million meals shared to date. And the Shine app for daily self-care launched a new section dedicated to the intersectionality of mental health and Black lives.
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